Audio Designer
I'm a passionate and experienced Audio Designer, currently working at Surgent Studios on the indie horror game Dead Take.
I previously contributed to Tales of Kenzera: Zau, an EA Originals title.
I enjoy designing stylized and impactful audio assets, particularly those that require technical problem-solving.
I specialize in Reaper, Wwise, and Unreal 5.
At the moment, I'm developing custom Reaper scripts to enhance my workflow and recording my own sound effects library.
Blueprints, Audio Integration, MetaSounds
Interactive Music, RTPCs, States, Events, Game Syncs
Editing, Mixing, Scripting, Batch Processing, Sound Libraries
Field Recording, Foley, SFX Creation, Audio Implementation
Interactive data dashboard with complex visualizations, featuring D3.js animations and responsive charts.